wheatgreaser

making a game that will make billions of venezuelan bolívar

so im making a game.

why?

to buy a maserati of course.

ive decided to split the game into 2 segments, im aabout 25% of the way through for the first segent, so yes, quite a bit is done. what is the game about, you ask? its about a guy with a 100k debt and a gambling problem. one of us. not the 100k debt part. I OWE THE IRS NOTHING. anywho, ill keep you (yes, you) updated about the progress here.

you can play the sample of the game here (its online you lazy ass, so please just play it, it takes 0 effort, ok maybe not 0 effort but its close to 0, so please play it): linky

4th october, 2024:

ok writing a devlog is way harder than you think. there is just so much shit i did, but when you type it out it looks like i wasted all my time wanking off. i DID NOT WASTE MY TIME I PROMISE.

ok the game is obviously a visual novel but with cool combat that steals/is inspired by undertale. i know that sounds generic as fuck but i promise the game is actually quite good.

ok so the game isn’t “technically challenging” but there are ascpects of the game that are very hard, for instance the art, the art is fun but also weirdly hard. the animation was mostly repetitive, like i just had to draw a few frames and basically modify the position of the sprites a bit.

interestingly, i was able to desing a workable turn based combat system just by abusing a dialogue api that i poached from the godot marketplace. so there’s that.

what else? oh yeah thecombat mechanics aren’t fixed the combat mechanism shown in the demo is one type of combat there’s a a turn based pokemon style comabt that i added later on into the game, after that there’s like a quiz/dating simulator style choose your adventure thing, so there’s that. i need to add a gambling aspect to the game so it’s lit. if it weren’t for the fucking midsems i’ll do it right now (ok that’s just a stupid excuse, the real reason i dont want to make that part of the game is because it involves animating the slot machines and shit, and the difficulty scales with every gambling feature i add, for example, for poker i need to make a poker system, and a poker tutorial system for people who do not know how to play poker and after that i have to make specific assets and animations related to poekr and then i have to incorporate the gambling mechanism like the chips and shit and so on, game develoopment just scales exponentially by adding a “simple” feature you’re quite literally trapping yourself, this is why im not adding poker to the game. im sticking to slots.)

the scaling problem in game development is so real tho, like i just thought whoa wouldnt it be fun if there was fun activities for the protagonists to do in weekends and now that fucking idea turned out to be a roadblock. but i love every second fo it, so i suppose that “fucking” idea was not so bad after all.

8th october, 2024:

there’s this part of my game where the protagonist has to go to hell, literally, so im considering making it like a top down action shooter game. doom-ish but 2d and top down. also im planning on incroporate like the 8 Angels Of Hell, they all have like their own genre, one demon plays a game of “unfair chess” with you, another is just a strategy game, another is like a literal undertale type combat game, another is turn based and so on. i want to experiment with different styles so i can learn as much shit as possible. im doing everything short of incorporating multiplayer and rpg type levelling mechanics.

16th october, 2024:

interesting interesting interesting. i just finished the first part of my game. now i need to learn about music theory to make music for the game. ill release the game for like 2 dollars per copy. that seems like a fair price. i dot feel like i put in a lot of effort, but on the other hand it is a fucking visual novel with some combat mechanics and an idiotic implementation of turn based combat thrown in the middle. what else? oh yeah i installed emacs. am i going to switch to it? maybe. it seems like a lot of fun. i love the customizability of it. but i also like neovim you know? neovim is like a knife emacs is like a swiss knife. but im going to switch to one, emacs or neovim. the game should be out by day after tomorrow. or the day after that. just be on the lookout, aight?

21st october, 2024:

ITS OUTTTTTTTTT. LETS FUCKING GOOOO you can play it on here i think i fixed all the bugs. i think. i also added music. so its out. i made a fucking visual novel. god i feel like a dork. but its out. pls buy.